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using UnityEngine; using System.Collections; public class ResourManager { private static ResourManager s_instance; private static readonly byte[] c_staticLocker = new byte[0]; public static ResourManager Instance { get { if (s_instance == null) { lock (c_staticLocker) { s_instance = new ResourManager(); } } return s_instance; } } }转载地址:http://wgzvf.baihongyu.com/